![]() MaxToLux Public Max integration for LuxCore C++ GPL-3.0 1 9 22 0 Updated May 9, 2021. MayaToLux Public Maya integration for LuxCore Python 0 1 0 0 Updated May 10, 2021. LinuxCompile Public LuxCoreRender Linux Compilation Environment Shell 3 8 2 0 Updated Dec 25, 2021. It is released under Apache Public License v2.0 and can be freely used in open source and. LuxCoreRender Linux Compilation Environment Binary Deps Shell 2 0 0 0 Updated Dec 25, 2021. The SDL (Scene Description Language) reference manual is available here. LuxCore is the new LuxCoreRender v2.x C++ and Python API. The API reference manual is available here. However nothing stops anyone from writing Ruby, Java, etc. For this reason the Python bindings of the API will be a first class passenger like C++ and they will be developed at the same time of the C++ API. It has been recently adopted by AutoDesk 3Ds Max too and it was already in use by Blender, Maya, MODO, etc. Python has become the de facto standard language for scripting in computer graphics. Original LuxRender v1.x code was released under GPL license. We are goint to forge a minimalist one with a square plane. We have been talking a lot about stage, but we haven't really got a stage yet. It's well-supported both in LuxCoreRender and in Mathematica. The easiest way to introduce mesh is through the PLY format. It is a very liberal license allowing the use of the code inside commercial products too. In LuxCoreRender, solid objects can be represented by meshes and materials. LuxCore API supports also GPU rendering with OpenCL.Īll the code included in LuxCore repository has been released under a new license: Apache Licence v2.0. Aside from all new features, LuxCore API has been measured to be up to 10x faster then the old LuxRender on the same hardware while rendering the same scene. LuxCoreRender v2.0 is not just a new API but also a completely new code base re-written from scratch. ![]() The original forum discussion about this topic can be found here Not only a new API It offers all the features shown by SLG (aka SmallLuxGPU) in the past (in terms of dynamic camera, textures, materials, objects, etc. LuxCore is the name of the new C++/Python API. The old C API suffers of many limitations when it comes to modern features like dynamic scene editing and interactive rendering so it has been decided to write a completely new API instead of improving the old one. ![]() The plan for LuxRender v2.0 has been defined during the 2013 summer and one of the major components is a new LuxRender C++ and Python API.
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